// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NullSoundPlayer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NULLSOUNDPLAYER public: class NullSoundPlayer& operator=(class NullSoundPlayer const &) = delete; NullSoundPlayer(class NullSoundPlayer const &) = delete; NullSoundPlayer() = delete; #endif public: /*0*/ virtual ~NullSoundPlayer(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual void __unk_vfn_11(); /*12*/ virtual void __unk_vfn_12(); /*13*/ virtual void __unk_vfn_13(); /*14*/ virtual class Core::PathBuffer const getCurrentlyPlayingMusicName(); /*15*/ virtual void __unk_vfn_15(); /*16*/ virtual unsigned __int64 registerLoop(std::string const &, class std::function); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NULLSOUNDPLAYER MCVAPI void fadeOut(unsigned __int64, float); MCVAPI void fadeToStopMusic(); MCVAPI bool getItem(std::string const &, class Core::Path const &, class SoundItem &) const; MCVAPI bool isLoadingMusic() const; MCVAPI bool isPlayingMusic(class Core::Path const &) const; MCVAPI bool isPlayingMusicEvent(std::string const &) const; MCVAPI bool isPlayingSound(unsigned __int64) const; MCVAPI unsigned __int64 play(std::string const &, class Vec3 const &, float, float); MCVAPI unsigned __int64 playAttached(std::string const &, class std::function &&); MCVAPI void playMusic(std::string const &, float, unsigned int &); MCVAPI void playMusic(std::string const &, float); MCVAPI unsigned __int64 playUI(std::string const &, float, float); MCVAPI void stop(std::string const &); MCVAPI void stop(unsigned __int64); MCVAPI void stopAllDelayedSoundActions(); MCVAPI void stopAllSounds(); MCVAPI void stopMusic(); MCVAPI void unregisterLoop(unsigned __int64); #endif };