// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "OceanMonumentPiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class OceanMonumentPenthouse : public OceanMonumentPiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTPENTHOUSE public: class OceanMonumentPenthouse& operator=(class OceanMonumentPenthouse const &) = delete; OceanMonumentPenthouse(class OceanMonumentPenthouse const &) = delete; OceanMonumentPenthouse() = delete; #endif public: /*0*/ virtual ~OceanMonumentPenthouse(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTPENTHOUSE #endif };