// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class OceanMonumentPiece : public StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTPIECE public: class OceanMonumentPiece& operator=(class OceanMonumentPiece const &) = delete; OceanMonumentPiece(class OceanMonumentPiece const &) = delete; OceanMonumentPiece() = delete; #endif public: /*0*/ virtual ~OceanMonumentPiece(); /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &); /*7*/ virtual int getWorldX(int, int); /*8*/ virtual int getWorldZ(int, int); /*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTPIECE #endif MCAPI OceanMonumentPiece(int &, class BoundingBox &); //protected: MCAPI OceanMonumentPiece(int, int &, class std::shared_ptr, int, int, int); MCAPI bool chunkIntersects(class BoundingBox const &, int, int, int, int); MCAPI void generateBoxOnFillOnly(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &); MCAPI void generateDefaultFloor(class BlockSource &, class BoundingBox const &, int, int, bool); MCAPI void generateWaterBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, bool); MCAPI void spawnElder(class BlockSource &, class BoundingBox const &, int, int, int); protected: MCAPI static int mGridroomLeftWingConnectIndex; MCAPI static int mGridroomRightWingConnectIndex; MCAPI static int mGridroomSourceIndex; MCAPI static int mGridroomTopConnectIndex; MCAPI static int const mLeftWingIndex; MCAPI static int const mPenthouseIndex; MCAPI static int const mRightWingIndex; };