// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "OceanMonumentPiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class OceanMonumentSimpleTopRoom : public OceanMonumentPiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTSIMPLETOPROOM public: class OceanMonumentSimpleTopRoom& operator=(class OceanMonumentSimpleTopRoom const &) = delete; OceanMonumentSimpleTopRoom(class OceanMonumentSimpleTopRoom const &) = delete; OceanMonumentSimpleTopRoom() = delete; #endif public: /*0*/ virtual ~OceanMonumentSimpleTopRoom(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTSIMPLETOPROOM #endif };