// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "OceanMonumentPiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class OceanMonumentWingRoom : public OceanMonumentPiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTWINGROOM public: class OceanMonumentWingRoom& operator=(class OceanMonumentWingRoom const &) = delete; OceanMonumentWingRoom(class OceanMonumentWingRoom const &) = delete; OceanMonumentWingRoom() = delete; #endif public: /*0*/ virtual ~OceanMonumentWingRoom(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTWINGROOM #endif };