// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class OceanRuinStart { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANRUINSTART public: class OceanRuinStart& operator=(class OceanRuinStart const &) = delete; OceanRuinStart(class OceanRuinStart const &) = delete; OceanRuinStart() = delete; #endif public: /*0*/ virtual ~OceanRuinStart(); /*1*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual enum StructureFeatureType getType() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANRUINSTART #endif MCAPI void createRuin(class Dimension &, class OverworldGenerator &, class Random &, int, int); };