// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BaseMoveToBlockGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class OcelotSitOnBlockGoal : public BaseMoveToBlockGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCELOTSITONBLOCKGOAL public: class OcelotSitOnBlockGoal& operator=(class OcelotSitOnBlockGoal const &) = delete; OcelotSitOnBlockGoal(class OcelotSitOnBlockGoal const &) = delete; OcelotSitOnBlockGoal() = delete; #endif public: /*0*/ virtual ~OcelotSitOnBlockGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual bool hasReachedTarget() const; /*11*/ virtual bool isValidTarget(class BlockSource &, class BlockPos const &); /*12*/ virtual int _nextStartTick(); /*13*/ virtual bool _canReach(class BlockPos const &); /*14*/ virtual void _moveToBlock(); /*15*/ virtual class Vec3 _getTargetPosition() const; /*16*/ virtual void __unk_vfn_16(); /*17*/ virtual bool findTargetBlock(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCELOTSITONBLOCKGOAL #endif };