// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class OverworldGenerator { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OVERWORLDGENERATOR public: class OverworldGenerator& operator=(class OverworldGenerator const &) = delete; OverworldGenerator(class OverworldGenerator const &) = delete; OverworldGenerator() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OVERWORLDGENERATOR MCVAPI void addHardcodedSpawnAreas(class LevelChunk &); MCVAPI void debugRender(); MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &); MCVAPI class BlockPos findSpawnPosition() const; MCVAPI void garbageCollectBlueprints(class buffer_span); MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const; MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &); MCVAPI void loadChunk(class LevelChunk &, bool); MCVAPI bool postProcess(class ChunkViewSource &); MCVAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &); MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool); MCVAPI ~OverworldGenerator(); #endif MCAPI OverworldGenerator(class Dimension &, unsigned int, bool, class Biome const *); MCAPI void _fixWaterAlongEdges(class LevelChunk &, class BlockSource &, class BlockTickingQueue &); MCAPI void buildSurfaces(struct OverworldGenerator::ThreadData &, class BlockVolume &, class LevelChunk &, class ChunkPos const &); //private: MCAPI void _makeLayers(class LevelData const &, class BiomeRegistry const &); MCAPI void _prepareHeights(class BlockVolume &, class ChunkPos const &, class BiomeSource const &, bool); MCAPI void _prepareStructureBlueprints(class ChunkPos const &, class BiomeSource &); MCAPI void getHeights(class std::array &, class BiomeArea const &, int, int, int); private: };