// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Painting : public Actor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PAINTING public: class Painting& operator=(class Painting const &) = delete; Painting(class Painting const &) = delete; Painting() = delete; #endif public: /*7*/ virtual ~Painting(); /*11*/ virtual void remove(); /*12*/ virtual void setPos(class Vec3 const &); /*30*/ virtual void __unk_vfn_30(); /*38*/ virtual std::unique_ptr getAddPacket(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*74*/ virtual float getShadowRadius() const; /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*87*/ virtual bool isPickable(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); /*243*/ virtual void addAdditionalSaveData(class CompoundTag &); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*258*/ virtual void setDir(int); /*259*/ virtual int getWidth() const; /*260*/ virtual int getHeight() const; /*261*/ virtual void dropItem(); /*262*/ virtual bool placeHangingEntity(class BlockSource &, int); /*263*/ virtual bool wouldSurvive(class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PAINTING #endif };