// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PanicGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PANICGOAL public: class PanicGoal& operator=(class PanicGoal const &) = delete; PanicGoal(class PanicGoal const &) = delete; PanicGoal() = delete; #endif public: /*0*/ virtual ~PanicGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PANICGOAL #endif MCAPI PanicGoal(class Mob &, float, bool, enum LevelSoundEvent, struct FloatRange, bool, bool, std::vector); //private: MCAPI bool _findWaterPos(class Vec3 &, int, int); MCAPI bool _tryGeneratePathEnd(); private: };