// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ParticleOnHitSubcomponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PARTICLEONHITSUBCOMPONENT public: class ParticleOnHitSubcomponent& operator=(class ParticleOnHitSubcomponent const &) = delete; ParticleOnHitSubcomponent(class ParticleOnHitSubcomponent const &) = delete; ParticleOnHitSubcomponent() = delete; #endif public: /*0*/ virtual ~ParticleOnHitSubcomponent(); /*1*/ virtual void readfromJSON(class Json::Value &); /*2*/ virtual void writetoJSON(class Json::Value &) const; /*3*/ virtual void doOnHitEffect(class Actor &, class ProjectileComponent &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PARTICLEONHITSUBCOMPONENT #endif //private: MCAPI bool isParticleTypeIconBreak() const; private: };