// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PathFinder { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PATHFINDER public: class PathFinder& operator=(class PathFinder const &) = delete; PathFinder(class PathFinder const &) = delete; PathFinder() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PATHFINDER #endif MCAPI PathFinder(class BlockSource *, class NavigationComponent const &); MCAPI enum NodeType isFree(class Actor &, class BlockPos const &, class BlockPos const &, class PathfinderNode const &, bool); MCAPI ~PathFinder(); //private: MCAPI void _addNeighbor(class PathfinderNode *, class PathfinderNode const &, unsigned int, unsigned __int64 &); MCAPI bool _checkBlockAndNeighborsProperty(class Actor &, class BlockPos const &, class Block const &, enum BlockProperty, int, class BreakBlocksComponent const *, class std::function); MCAPI bool _checkForDamagingBlock(class Actor &, class BlockPos const &, class Block const &, int, class BreakBlocksComponent const *); MCAPI enum NodeType _classifyDoorNode(class Actor &, class Block const &, class BlockPos const &, class BlockPos const &); MCAPI enum NodeType _classifyNode(class Actor &, class BlockPos const &, class BlockPos const &); MCAPI enum NodeType _classifyNode(class Actor &, class BlockPos const &, class Block const &, class BlockPos const &, bool); MCAPI bool _findNearestPathableNeighbor(class BlockPos &, class Actor &, class BlockPos const &); MCAPI std::unique_ptr _findPath(class Actor &, float, float, float, float); MCAPI std::unique_ptr _findPath(class Actor &, class PathfinderNode *, class PathfinderNode *, class PathfinderNode const &, float); MCAPI class PathfinderNode * _getNode(class Actor &, class BlockPos const &, class BlockPos const &, class PathfinderNode const &, int); MCAPI class PathfinderNode * _getNode(class BlockPos const &, enum NodeType); MCAPI float _getPathfindingMalus(class Actor &, enum NodeType, class BlockPos const &); MCAPI class PathfinderNode * _getWaterNode(class Actor &, class BlockPos const &); MCAPI enum NodeType _isFreeWaterNode(class Actor &, class BlockPos const &); MCAPI std::unique_ptr _reconstructPath(class PathfinderNode *, enum PathCompletionType, struct ActorUniqueID); MCAPI float calculateMoveCost(class PathfinderNode &, class BlockPos const &, class BlockSource &); private: };