// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PathNavigation { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PATHNAVIGATION public: class PathNavigation& operator=(class PathNavigation const &) = delete; PathNavigation(class PathNavigation const &) = delete; PathNavigation() = delete; #endif public: /*0*/ virtual ~PathNavigation(); /*1*/ virtual void initializeInternal(class Mob &, struct NavigationDescription *); /*2*/ virtual void tick(class NavigationComponent &, class Mob &); /*3*/ virtual class Vec3 getTempMobPos(class Mob const &) const; /*4*/ virtual std::unique_ptr createPath(class NavigationComponent &, class Mob &, class Vec3 const &); /*5*/ virtual std::unique_ptr createPath(class NavigationComponent &, class Mob &, class Actor &); /*6*/ virtual bool moveTo(class NavigationComponent &, class Mob &, class Vec3 const &, float); /*7*/ virtual bool moveTo(class NavigationComponent &, class Mob &, class Actor &, float); /*8*/ virtual bool moveTo(class NavigationComponent &, class Mob &, std::unique_ptr, float); /*9*/ virtual void stop(class NavigationComponent &, class Mob &); /*10*/ virtual bool travel(class NavigationComponent &, class Mob &, float &, float &, float &); /*11*/ virtual bool canUpdatePath(class Mob const &) const; /*12*/ virtual void updatePath(class NavigationComponent &, class Mob &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PATHNAVIGATION #endif //protected: MCAPI float _getHighestBlockHeight(class BlockSource &, class Mob &, class Vec3 const &, class Vec2 const &) const; MCAPI bool _isPositionOnlyInAir(class BlockSource const &, class Vec3 const &, class Vec2 const &) const; protected: };