// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct PendingArea { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PENDINGAREA public: struct PendingArea& operator=(struct PendingArea const &) = delete; PendingArea(struct PendingArea const &) = delete; PendingArea() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PENDINGAREA #endif MCAPI struct PendingArea & operator=(struct PendingArea &&); MCAPI class CompoundTag serialize(class AutomaticID) const; MCAPI ~PendingArea(); MCAPI static struct PendingArea createEntityTickingArea(class mce::UUID, struct ActorUniqueID, struct Bounds const &, bool, float); MCAPI static struct PendingArea load(std::string const &, class CompoundTag const &); MCAPI static bool validTag(class CompoundTag const &); //private: MCAPI PendingArea(class mce::UUID, std::string const &, struct Bounds const &, bool); };