// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PerlinNoise { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PERLINNOISE public: class PerlinNoise& operator=(class PerlinNoise const &) = delete; PerlinNoise(class PerlinNoise const &) = delete; PerlinNoise() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PERLINNOISE #endif MCAPI void getRegion(float *, class Vec3 const &, int, int, int, class Vec3 const &) const; MCAPI float getValue(class Vec3 const &) const; //private: MCAPI void _init(class Random &); private: };