// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PerlinSimplexNoise { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PERLINSIMPLEXNOISE public: class PerlinSimplexNoise& operator=(class PerlinSimplexNoise const &) = delete; PerlinSimplexNoise(class PerlinSimplexNoise const &) = delete; PerlinSimplexNoise() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PERLINSIMPLEXNOISE #endif MCAPI PerlinSimplexNoise(unsigned int, int); MCAPI float * getRegion(float *, class Vec2 const &, int, int, class Vec2 const &, float, float) const; MCAPI float getValue(float, float) const; MCAPI float getValue(class Vec3 const &) const; MCAPI ~PerlinSimplexNoise(); //private: MCAPI void _init(class Random &); private: };