// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PermissionsHandler { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PERMISSIONSHANDLER public: class PermissionsHandler& operator=(class PermissionsHandler const &) = delete; PermissionsHandler(class PermissionsHandler const &) = delete; PermissionsHandler() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PERMISSIONSHANDLER #endif MCAPI bool loadSaveData(class CompoundTag const &); MCAPI static enum PlayerPermissionLevel playerPermissionLevelFromString(std::string const &); MCAPI static std::string playerPermissionLevelToString(enum PlayerPermissionLevel const &); };