// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "CommandOrigin.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerCommandOrigin : public CommandOrigin { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERCOMMANDORIGIN public: class PlayerCommandOrigin& operator=(class PlayerCommandOrigin const &) = delete; PlayerCommandOrigin(class PlayerCommandOrigin const &) = delete; PlayerCommandOrigin() = delete; #endif public: /*0*/ virtual ~PlayerCommandOrigin(); /*1*/ virtual std::string const & getRequestId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual class BlockPos getBlockPosition() const; /*4*/ virtual class Vec3 getWorldPosition() const; /*5*/ virtual class Level * getLevel() const; /*6*/ virtual class Dimension * getDimension() const; /*7*/ virtual class Actor * getEntity() const; /*8*/ virtual enum CommandPermissionLevel getPermissionsLevel() const; /*9*/ virtual std::unique_ptr clone() const; /*10*/ virtual class std::optional getCursorHitBlockPos() const; /*11*/ virtual class std::optional getCursorHitPos() const; /*14*/ virtual bool canUseAbility(enum AbilitiesIndex) const; /*17*/ virtual bool isSelectorExpansionAllowed() const; /*18*/ virtual class NetworkIdentifier const & getSourceId() const; /*19*/ virtual unsigned char getSourceSubId() const; /*21*/ virtual enum CommandOriginType getOriginType() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERCOMMANDORIGIN #endif MCAPI PlayerCommandOrigin(class Player &); };