// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA namespace PlayerDataSystem { #define AFTER_EXTRA #undef AFTER_EXTRA MCAPI void forEachIdByPrecedence(struct PlayerStorageIds const &, class std::function); MCAPI class Core::PathBuffer getPlayerFilename(class Core::Path const &, std::string const &); MCAPI std::string getServerId(class LevelStorage &, struct PlayerStorageIds const &); MCAPI std::unique_ptr legacyLoadClientPlayer(std::string const &, class Core::Path const &); MCAPI std::unique_ptr legacyLoadPlayer(class LevelStorage &, std::string const &); MCAPI std::unique_ptr loadLostData(class LevelStorage &, struct PlayerStorageIds const &, bool); MCAPI std::unique_ptr loadPlayerData(class LevelStorage &, struct PlayerStorageIds const &, bool); MCAPI std::unique_ptr loadPlayerDataFromTag(class LevelStorage &, class gsl::basic_string_span); MCAPI std::string playerKey(class gsl::basic_string_span); MCAPI std::string serverKey(class LevelStorage &, class gsl::basic_string_span); MCAPI std::string serverKey(class LevelStorage &, class Player const &); };