// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerRespawnBlockRadiusRandomizer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERRESPAWNBLOCKRADIUSRANDOMIZER public: class PlayerRespawnBlockRadiusRandomizer& operator=(class PlayerRespawnBlockRadiusRandomizer const &) = delete; PlayerRespawnBlockRadiusRandomizer(class PlayerRespawnBlockRadiusRandomizer const &) = delete; PlayerRespawnBlockRadiusRandomizer() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERRESPAWNBLOCKRADIUSRANDOMIZER #endif MCAPI void init(unsigned int, class Random &); };