// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct PlayerScoreboardId { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERSCOREBOARDID public: struct PlayerScoreboardId& operator=(struct PlayerScoreboardId const &) = delete; PlayerScoreboardId(struct PlayerScoreboardId const &) = delete; PlayerScoreboardId() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERSCOREBOARDID #endif MCAPI static struct PlayerScoreboardId const INVALID; };