// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "SimpleContainer.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerUIContainer : public SimpleContainer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERUICONTAINER public: class PlayerUIContainer& operator=(class PlayerUIContainer const &) = delete; PlayerUIContainer(class PlayerUIContainer const &) = delete; PlayerUIContainer() = delete; #endif public: /*0*/ virtual ~PlayerUIContainer(); /*22*/ virtual void __unk_vfn_22(); /*23*/ virtual void __unk_vfn_23(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERUICONTAINER #endif MCAPI void load(class ListTag const &, class SemVersion const &); MCAPI std::unique_ptr save(); };