// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ContainerModel.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerUIContainerModelBase : public ContainerModel { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERUICONTAINERMODELBASE public: class PlayerUIContainerModelBase& operator=(class PlayerUIContainerModelBase const &) = delete; PlayerUIContainerModelBase(class PlayerUIContainerModelBase const &) = delete; PlayerUIContainerModelBase() = delete; #endif public: /*0*/ virtual void containerContentChanged(int); /*1*/ virtual ~PlayerUIContainerModelBase(); /*2*/ virtual void postInit(); /*3*/ virtual void releaseResources(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual class ContainerWeakRef getContainerWeakRef() const; /*12*/ virtual void __unk_vfn_12(); /*14*/ virtual bool isValid(); /*15*/ virtual void __unk_vfn_15(); /*16*/ virtual void __unk_vfn_16(); /*19*/ virtual void __unk_vfn_19(); /*20*/ virtual class Container * _getContainer() const; /*21*/ virtual int _getContainerOffset() const; /*22*/ virtual void _onItemChanged(int, class ItemStack const &, class ItemStack const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERUICONTAINERMODELBASE #endif MCAPI PlayerUIContainerModelBase(enum ContainerEnumName, class Player &, int, enum ContainerCategory); //protected: MCAPI void _refreshContainer(bool); protected: };