// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PoolElementStructurePiece : public StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_POOLELEMENTSTRUCTUREPIECE public: class PoolElementStructurePiece& operator=(class PoolElementStructurePiece const &) = delete; PoolElementStructurePiece(class PoolElementStructurePiece const &) = delete; PoolElementStructurePiece() = delete; #endif public: /*0*/ virtual ~PoolElementStructurePiece(); /*1*/ virtual void moveBoundingBox(int, int, int); /*2*/ virtual class PoolElementStructurePiece * asPoolElement(); /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &); /*13*/ virtual class Block const * getSupportBlock(class BlockSource &, class BlockPos const &, class Block const &) const = 0; /*14*/ virtual class Block const & getBeardStabilizeBlock(class Block const &) const = 0; /*15*/ virtual bool _needsPostProcessing(class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_POOLELEMENTSTRUCTUREPIECE #endif MCAPI PoolElementStructurePiece(class StructurePoolElement const &, class BlockPos, enum Rotation, int, struct JigsawJunction &, class BoundingBox const &, class BlockPos); //private: MCAPI void _fillWithSupportBlock(class BlockPos const &, class BlockSource &, class BoundingBox const &, class Block const &, class Random &); MCAPI void _stabilizeBeard(class BlockPos const &, class BlockSource &, class Block const &); private: };