// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Facing.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PortalShape { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PORTALSHAPE public: class PortalShape& operator=(class PortalShape const &) = delete; PortalShape(class PortalShape const &) = delete; PortalShape() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PORTALSHAPE #endif MCAPI void createPortalBlocks(class WorldChangeTransaction &) const; MCAPI void evaluate(class BlockPos const &, class BlockSource const &); MCAPI void updateNeighboringBlocks(class BlockSource &, class Vec3 const &) const; //private: MCAPI int _calculatePortalHeight(class BlockSource const &); MCAPI int _getDistanceUntilEdge(class BlockPos const &, enum Facing::Name, class BlockSource const &) const; private: };