// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Potion.hpp" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PotionItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_POTIONITEM public: class PotionItem& operator=(class PotionItem const &) = delete; PotionItem(class PotionItem const &) = delete; PotionItem() = delete; #endif public: /*0*/ virtual ~PotionItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*29*/ virtual bool isGlint(class ItemStackBase const &) const; /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual bool isDestructive(int) const; /*37*/ virtual void __unk_vfn_37(); /*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const; /*43*/ virtual void __unk_vfn_43(); /*44*/ virtual bool isValidAuxValue(int) const; /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const; /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const; /*66*/ virtual std::string buildEffectDescriptionName(class ItemStackBase const &) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); /*100*/ virtual enum Potion::PotionType getPotionType() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_POTIONITEM MCVAPI bool uniqueAuxValues() const; #endif MCAPI PotionItem(std::string const &, int); MCAPI void applyEffect(class ThrownPotion *, class ItemStack const &) const; };