// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ProjectileFactory { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PROJECTILEFACTORY public: class ProjectileFactory& operator=(class ProjectileFactory const &) = delete; ProjectileFactory(class ProjectileFactory const &) = delete; ProjectileFactory() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PROJECTILEFACTORY #endif MCAPI bool shootProjectileFromDefinition(struct ActorDefinitionIdentifier const &, class Mob *, class Vec3); MCAPI static std::unique_ptr createSubcomponent(class Json::Value &, std::string const &); MCAPI static void initFactory(); //private: private: MCAPI static class std::unordered_map (void)>, struct std::hash, struct std::equal_to, class std::allocator (void)>>>> mSubcomponentMap; };