// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ProjectileSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PROJECTILESYSTEM public: class ProjectileSystem& operator=(class ProjectileSystem const &) = delete; ProjectileSystem(class ProjectileSystem const &) = delete; ProjectileSystem() = delete; #endif public: /*0*/ virtual ~ProjectileSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PROJECTILESYSTEM #endif };