// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Enchant.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ProtectionEnchant : public Enchant { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PROTECTIONENCHANT public: class ProtectionEnchant& operator=(class ProtectionEnchant const &) = delete; ProtectionEnchant(class ProtectionEnchant const &) = delete; ProtectionEnchant() = delete; #endif public: /*0*/ virtual ~ProtectionEnchant(); /*2*/ virtual int getMinCost(int) const; /*3*/ virtual int getMaxCost(int) const; /*5*/ virtual int getMaxLevel() const; /*6*/ virtual int getDamageProtection(int, class ActorDamageSource const &) const; /*9*/ virtual void doPostHurt(class ItemInstance &, class Actor &, class Actor &, int) const; /*11*/ virtual bool isProtectionEnchant() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PROTECTIONENCHANT #endif };