// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Raid { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAID public: class Raid& operator=(class Raid const &) = delete; Raid(class Raid const &) = delete; Raid() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAID #endif MCAPI void addAdditionalSaveData(class CompoundTag &) const; MCAPI float getBossBarFilledFraction() const; MCAPI void readAdditionalSaveData(class CompoundTag const &); MCAPI void tick(); MCAPI ~Raid(); MCAPI static class Vec3 const INVALID_SPAWN_POINT; //private: MCAPI void _tickGroupInPlay(); private: };