// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RaidBossComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAIDBOSSCOMPONENT public: class RaidBossComponent& operator=(class RaidBossComponent const &) = delete; RaidBossComponent(class RaidBossComponent const &) = delete; RaidBossComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAIDBOSSCOMPONENT #endif MCAPI RaidBossComponent(class RaidBossComponent &&); MCAPI std::string getName(); MCAPI bool isWithinRange(class Mob const &); MCAPI void removeBossBar(class Actor &); MCAPI void sendRegistryMessages(class Actor &); MCAPI void updateBossBarStats(class Actor &, class Raid const &); //private: MCAPI void _broadcastBossEvent(enum BossEventUpdateType, class Actor &); MCAPI void _sendBossEvent(enum BossEventUpdateType, class Player &); private: };