// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RaidBossSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAIDBOSSSYSTEM public: class RaidBossSystem& operator=(class RaidBossSystem const &) = delete; RaidBossSystem(class RaidBossSystem const &) = delete; RaidBossSystem() = delete; #endif public: /*0*/ virtual ~RaidBossSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAIDBOSSSYSTEM #endif };