// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RaidTriggerComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAIDTRIGGERCOMPONENT public: class RaidTriggerComponent& operator=(class RaidTriggerComponent const &) = delete; RaidTriggerComponent(class RaidTriggerComponent const &) = delete; RaidTriggerComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAIDTRIGGERCOMPONENT #endif //private: MCAPI void triggerRaid(class Actor &); private: };