// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Bedrock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Random { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOM public: class Random& operator=(class Random const &) = delete; Random(class Random const &) = delete; Random() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOM #endif MCAPI float nextFloat(); MCAPI float nextGaussianFloat(); MCAPI int nextGaussianInt(int); MCAPI int nextInt(int, int); //private: private: MCAPI static class Bedrock::Threading::ThreadLocalObject> mThreadLocalRandom; };