// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "LootItemFunction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RandomBlockStateFunction : public LootItemFunction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMBLOCKSTATEFUNCTION public: class RandomBlockStateFunction& operator=(class RandomBlockStateFunction const &) = delete; RandomBlockStateFunction(class RandomBlockStateFunction const &) = delete; RandomBlockStateFunction() = delete; #endif public: /*0*/ virtual ~RandomBlockStateFunction(); /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &); /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMBLOCKSTATEFUNCTION #endif MCAPI static std::unique_ptr deserialize(class Json::Value, std::vector> &); };