// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "LootItemFunction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RandomDyeFunction : public LootItemFunction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMDYEFUNCTION public: class RandomDyeFunction& operator=(class RandomDyeFunction const &) = delete; RandomDyeFunction(class RandomDyeFunction const &) = delete; RandomDyeFunction() = delete; #endif public: /*0*/ virtual ~RandomDyeFunction(); /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &); /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMDYEFUNCTION #endif //private: MCAPI void _applyBase(class ItemStackBase &, class Random &) const; MCAPI class Color _getRandomArmorColor(class Random &) const; MCAPI class Color _getRandomDyeColor(class Random &) const; private: };