// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RandomPos { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMPOS public: class RandomPos& operator=(class RandomPos const &) = delete; RandomPos(class RandomPos const &) = delete; RandomPos() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMPOS #endif MCAPI static bool getPos(class Vec3 &, class Mob &, int, int, int, enum SolidityCheckType); MCAPI static bool getPosAvoid(class Vec3 &, class Mob &, int, int, class Vec3 const &); MCAPI static bool getPosTowards(class Vec3 &, class Mob &, int, int, class Vec3 const &); MCAPI static bool getSpawnPos(class BlockSource &, class Random &, class Vec3 &, int, int, int); //private: MCAPI static bool generateRandomPos(class Vec3 &, class Mob &, int, int, int, class Vec3 *, bool, bool, struct IntRange const &, int, enum SolidityCheckType); MCAPI static bool snapToGround(class BlockPos &, class Mob &, int, struct IntRange const &, enum SolidityCheckType); MCAPI static bool snapToGround(class BlockPos &, int, int, int, class std::function); MCAPI static bool snapToGround(class BlockPos &, int, int, class std::function); MCAPI static bool spawnSnapToGround(class BlockSource &, class BlockPos &, float, int); private: };