// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructureFeature.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RandomScatteredLargeFeature : public StructureFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMSCATTEREDLARGEFEATURE public: class RandomScatteredLargeFeature& operator=(class RandomScatteredLargeFeature const &) = delete; RandomScatteredLargeFeature(class RandomScatteredLargeFeature const &) = delete; RandomScatteredLargeFeature() = delete; #endif public: /*0*/ virtual ~RandomScatteredLargeFeature(); /*1*/ virtual void initMobSpawnTypes(class HardcodedSpawnAreaRegistry &); /*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &); /*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int); /*5*/ virtual std::unique_ptr createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMSCATTEREDLARGEFEATURE #endif MCAPI RandomScatteredLargeFeature(unsigned int); };