// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "RandomStrollGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RandomSwimmingGoal : public RandomStrollGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMSWIMMINGGOAL public: class RandomSwimmingGoal& operator=(class RandomSwimmingGoal const &) = delete; RandomSwimmingGoal(class RandomSwimmingGoal const &) = delete; RandomSwimmingGoal() = delete; #endif public: /*0*/ virtual ~RandomSwimmingGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual bool _setWantedPosition(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMSWIMMINGGOAL #endif //protected: MCAPI void _getWaterHeights(class BlockPos, short &, float &, float &, float &); protected: };