// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RandomizableBlockActorContainer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMIZABLEBLOCKACTORCONTAINER public: class RandomizableBlockActorContainer& operator=(class RandomizableBlockActorContainer const &) = delete; RandomizableBlockActorContainer(class RandomizableBlockActorContainer const &) = delete; RandomizableBlockActorContainer() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMIZABLEBLOCKACTORCONTAINER MCVAPI void dropContents(class BlockSource &, class Vec3 const &, bool); MCVAPI void initializeContainerContents(class BlockSource &); MCVAPI void setContainerChanged(int); MCVAPI void startOpen(class Player &); MCVAPI ~RandomizableBlockActorContainer(); #endif };