// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RandomizableBlockActorContainerBase : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMIZABLEBLOCKACTORCONTAINERBASE public: class RandomizableBlockActorContainerBase& operator=(class RandomizableBlockActorContainerBase const &) = delete; RandomizableBlockActorContainerBase(class RandomizableBlockActorContainerBase const &) = delete; RandomizableBlockActorContainerBase() = delete; #endif public: /*0*/ virtual ~RandomizableBlockActorContainerBase(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMIZABLEBLOCKACTORCONTAINERBASE #endif MCAPI void setLootTable(std::string, int); MCAPI void unPackLootTable(class Level &, class Container &, class Actor *); };