// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RepeatUntilSuccessNode { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_REPEATUNTILSUCCESSNODE public: class RepeatUntilSuccessNode& operator=(class RepeatUntilSuccessNode const &) = delete; RepeatUntilSuccessNode(class RepeatUntilSuccessNode const &) = delete; RepeatUntilSuccessNode() = delete; #endif public: /*0*/ virtual ~RepeatUntilSuccessNode(); /*1*/ virtual enum BehaviorStatus tick(class Actor &); /*2*/ virtual void initializeFromDefinition(class Actor &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_REPEATUNTILSUCCESSNODE #endif };