// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "DiodeBlock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RepeaterBlock : public DiodeBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_REPEATERBLOCK public: class RepeaterBlock& operator=(class RepeaterBlock const &) = delete; RepeaterBlock(class RepeaterBlock const &) = delete; RepeaterBlock() = delete; #endif public: /*0*/ virtual ~RepeaterBlock(); /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*51*/ virtual bool shouldConnectToRedstone(class BlockSource &, class BlockPos const &, int) const; /*52*/ virtual void __unk_vfn_52(); /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*60*/ virtual void onRemove(class BlockSource &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*70*/ virtual void setupRedstoneComponent(class BlockSource &, class BlockPos const &) const; /*73*/ virtual void __unk_vfn_73(); /*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const; /*87*/ virtual void __unk_vfn_87(); /*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const; /*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const; /*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const; /*95*/ virtual void __unk_vfn_95(); /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*106*/ virtual bool canSurvive(class BlockSource &, class BlockPos const &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*142*/ virtual void __unk_vfn_142(); /*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const; /*158*/ virtual void __unk_vfn_158(); /*165*/ virtual bool isLocked(class BlockSource &, class BlockPos const &) const; /*171*/ virtual bool isAlternateInput(class Block const &) const; /*175*/ virtual int getTurnOnDelay(class Block const &) const; /*176*/ virtual class Block const * getOnBlock(class Block const *) const; /*177*/ virtual class Block const * getOffBlock(class Block const *) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_REPEATERBLOCK MCVAPI bool canBeSilkTouched() const; MCVAPI bool isInteractiveBlock() const; #endif MCAPI RepeaterBlock(std::string const &, int, bool); MCAPI void updateDelay(class BlockSource &, class BlockPos const &, bool) const; MCAPI static float const DELAY_RENDER_OFFSETS[]; //private: private: MCAPI static int const DELAYS[]; };