// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ProducerComponent.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RepeaterCapacitor : public ProducerComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_REPEATERCAPACITOR public: class RepeaterCapacitor& operator=(class RepeaterCapacitor const &) = delete; RepeaterCapacitor(class RepeaterCapacitor const &) = delete; RepeaterCapacitor() = delete; #endif public: /*0*/ virtual ~RepeaterCapacitor(); /*1*/ virtual int getStrength() const; /*3*/ virtual void setStrength(int); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual bool canConsumerPower(); /*10*/ virtual unsigned __int64 getInstanceType() const; /*11*/ virtual bool removeSource(class BlockPos const &, class BaseCircuitComponent const *); /*12*/ virtual bool addSource(class CircuitSceneGraph &, class CircuitTrackingInfo const &, int &, bool &); /*13*/ virtual bool allowConnection(class CircuitSceneGraph &, class CircuitTrackingInfo const &, bool &); /*14*/ virtual void checkLock(class CircuitSystem &, class BlockPos const &); /*15*/ virtual bool evaluate(class CircuitSystem &, class BlockPos const &); /*16*/ virtual void cacheValues(class CircuitSystem &, class BlockPos const &); /*17*/ virtual void updateDependencies(class CircuitSceneGraph &, class BlockPos const &); /*18*/ virtual void __unk_vfn_18(); /*21*/ virtual void __unk_vfn_21(); /*23*/ virtual unsigned char getPoweroutDirection() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_REPEATERCAPACITOR MCVAPI bool consumePowerAnyDirection(); #endif };