// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ResourceSignature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESOURCESIGNATURE public: class ResourceSignature& operator=(class ResourceSignature const &) = delete; ResourceSignature(class ResourceSignature const &) = delete; ResourceSignature() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESOURCESIGNATURE #endif MCAPI ~ResourceSignature(); MCAPI static class Core::PathBuffer const SIGNATURE_FILENAME; //private: MCAPI bool _areKnownFilesValid(class PackAccessStrategy const &, bool); MCAPI bool _checkSignedFiles(class PackAccessStrategy const &) const; MCAPI void _loadSignaturesFile(class Core::Path const &, class PackAccessStrategy const &); private: };