// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RespawnAnchorBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESPAWNANCHORBLOCK public: class RespawnAnchorBlock& operator=(class RespawnAnchorBlock const &) = delete; RespawnAnchorBlock(class RespawnAnchorBlock const &) = delete; RespawnAnchorBlock() = delete; #endif public: /*0*/ virtual ~RespawnAnchorBlock(); /*16*/ virtual struct Brightness getLightEmission(class Block const &) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*87*/ virtual void __unk_vfn_87(); /*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const; /*95*/ virtual void __unk_vfn_95(); /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*105*/ virtual void playerDestroy(class Player &, class BlockPos const &, class Block const &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*120*/ virtual int getComparatorSignal(class BlockSource &, class BlockPos const &, class Block const &, unsigned char) const; /*122*/ virtual bool canSpawnAt(class BlockSource const &, class BlockPos const &) const; /*123*/ virtual void notifySpawnedAt(class BlockSource &, class BlockPos const &) const; /*141*/ virtual int getVariant(class Block const &) const; /*142*/ virtual void __unk_vfn_142(); /*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const; /*158*/ virtual void __unk_vfn_158(); /*159*/ virtual class ItemInstance getSilkTouchItemInstance(class Block const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESPAWNANCHORBLOCK MCVAPI bool hasComparatorSignal() const; MCVAPI bool isInteractiveBlock() const; #endif MCAPI static bool addItem(class ItemStack const &, class BlockSource &, class Block const &, class BlockPos const &); MCAPI static bool isFullyCharged(class Block const &); //private: MCAPI static bool _isInWater(class BlockSource const &, class BlockPos const &); MCAPI static bool bumpCharge(class BlockSource &, class BlockPos const &, short); MCAPI static bool tryCharge(class Player &, class BlockPos const &, class BlockSource &, class Level &); MCAPI static bool trySetSpawn(class Player &, class BlockPos const &, class BlockSource &, class Level &); private: };