// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RollGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ROLLGOAL public: class RollGoal& operator=(class RollGoal const &) = delete; RollGoal(class RollGoal const &) = delete; RollGoal() = delete; #endif public: /*0*/ virtual ~RollGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual bool canBeInterrupted(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ROLLGOAL #endif //private: MCAPI void _handleRoll(int, class Vec3 &, float &, float &) const; private: };