// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RopeSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ROPESYSTEM public: class RopeSystem& operator=(class RopeSystem const &) = delete; RopeSystem(class RopeSystem const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ROPESYSTEM #endif MCAPI RopeSystem(); MCAPI void queueTick(class BlockSource &, class std::shared_ptr &); MCAPI ~RopeSystem(); MCAPI static bool sEnabled; //private: MCAPI void _finalizeBucket(struct AABBBucket &); MCAPI void _initializePins(); MCAPI void _integrate(); MCAPI void _prepareAABBBuckets(); MCAPI float _propagateDistanceConstraint(class Vec3 const &, class Vec3 &, float); MCAPI void _pruneBlacklist(); MCAPI void _pushRange(unsigned __int64, unsigned __int64); MCAPI void _resizeRope(); MCAPI float _solveCollisions(bool); MCAPI float _solveDistanceConstraint(class Vec3 &, class Vec3 &, float); MCAPI float _solveDistanceConstraintBlock(class Vec3 &, class Vec3 &, class Vec3 &, class Vec3 &, float); MCAPI float _solveDistanceConstraints3(); MCAPI void _tick(); MCAPI void _tickWaves(); private: };