// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SHLeftTurn : public StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHLEFTTURN public: class SHLeftTurn& operator=(class SHLeftTurn const &) = delete; SHLeftTurn(class SHLeftTurn const &) = delete; SHLeftTurn() = delete; #endif public: /*0*/ virtual ~SHLeftTurn(); /*3*/ virtual enum StructurePieceType getType() const; /*4*/ virtual void addChildren(class StructurePiece &, std::vector> &, class Random &); /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHLEFTTURN #endif MCAPI static std::unique_ptr createPiece(std::vector> &, class Random &, int, int, int, int, int); };