// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Command.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScoreboardCommand : public Command { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCOREBOARDCOMMAND public: class ScoreboardCommand& operator=(class ScoreboardCommand const &) = delete; ScoreboardCommand(class ScoreboardCommand const &) = delete; ScoreboardCommand() = delete; #endif public: /*0*/ virtual ~ScoreboardCommand(); /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCOREBOARDCOMMAND #endif MCAPI static void setup(class CommandRegistry &, struct ScoreboardCommand::InitProxy &&); //private: MCAPI void _generateCumulativeOutput(struct ScoreboardCommand::SetScoreOutput const &, class Objective const &, class CommandOutput &) const; MCAPI class Objective * _getObjective(class Scoreboard const &, std::string const &, bool, class CommandOutput &) const; MCAPI std::vector _getScoreboardIdsForSelector(class Scoreboard &, class WildcardCommandSelector const &, class CommandOrigin const &, class CommandOutput &, bool) const; MCAPI bool _getSelectorResultsForObjective(std::vector &, class Scoreboard &, class WildcardCommandSelector const &, class Objective &, class CommandOrigin const &, class CommandOutput &, bool) const; MCAPI void addObjective(class Scoreboard &, std::string const &, std::string const &, std::string const &, class CommandOutput &) const; MCAPI void addPlayerScore(class Scoreboard &, enum PlayerScoreSetFunction, struct ScoreboardId const &, class Objective &, class std::function const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const; MCAPI bool applyPlayerOperation(class Scoreboard &, class std::function const &, struct ScoreboardId const &, class Objective &, class Objective &, class CommandOrigin const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const; MCAPI void listObjectives(class Scoreboard const &, class CommandOutput &) const; MCAPI void listPlayers(class Scoreboard &, struct ScoreboardId const &, class std::function const &, class CommandOutput &) const; MCAPI void players(class Scoreboard &, class CommandOrigin const &, class CommandOutput &) const; MCAPI void removeObjective(class Scoreboard &, std::string const &, class CommandOutput &) const; MCAPI void resetPlayer(class Scoreboard &, struct ScoreboardId const &, class Objective *, class std::function const &, class CommandOutput &) const; MCAPI void setDisplayObjective(class Scoreboard &, std::string const &, std::string const &, enum ObjectiveSortOrder, class CommandOutput &) const; MCAPI bool setPlayerRandomScore(class Scoreboard &, struct ScoreboardId const &, class Objective &, class std::function const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const; MCAPI void testPlayerScore(struct ScoreboardId const &, class Objective &, class std::function const &, class CommandOutput &) const; MCAPI static std::vector _getNonSortableDisplaySlots(class Scoreboard &); private: };